Education Center
Atmosphir has been used to help teach students of all ages in a wide variety of subjects - from elementary science fair projects to University game design courses. Minor Studios strongly believes in the educational value of interactive games, and will continue to explore and support classroom activities involving Atmosphir. As the game evolves, we will be building out this section with lesson plans, video tutorials, success stories, .pdf worksheets and more. Please feel free to contact us if you need any support bringing Atmosphir into your classroom.
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Design Challenge 1: The Abandoned Castle
Design Challenge 2: The Treehouse Village
Design Challenge 3: The Great Pyramid
(.pdf, 1 page each, recommended for all ages)
Individual challenges that give students a general concept and goal checklist.
Level Planner Worksheet
(.pdf, 4 pages, recommended for grades 4-8)
A planning worksheet that helps students create their level’s story, rules, and map before using the computer.
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These are some of the schools that have used Atmosphir in their classrooms. Want to be added? Let us know!
- Capital E! Soundhouse
- The Children’s Village
- East Norfolk Sixth Form College
- Explore After 4
- Great Neck Public Schools Summer Camp
- Hamble Community Sports College
- Kingwood School
- Lakeside Middle School
- Long Road 6th Form College
- Midvale Middle School
- Nieman Enhanced Learning Center
- North Shore Elementary School
- Oasis Academy
- pand·g·t·l
- Quest to Learn
- St. Joseph’s College
- St. Paul Lutheran School
- Wawanea School
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Here are some of the books that helped us create Atmosphir.
- Everything Bad Is Good for You by Steven Johnson
- Theory of Fun for Game Design by Raph Koster
- Rules of Play: Game Design Fundamentals by Katie Salen & Eric Zimmerman
- Chris Crawford on Interactive Storytelling by Chris Crawford
- Changing the Game by David Edery and Ethan Mollick
