2009 in Review: Fortress by Munchy365
Saturday, January 2nd, 2010

We bring the 2009 in Review to a close with one of Munchy365’s atmospheric masterpieces- Fortress, a sequel to his equally popular level Shrine. When this level was originally reviewed, it didn’t get much of a synopsis about what made it so darn epic and fun, and I shall substitute said description for you now.
You come out of the tunnel from the end of Shrine, and you’re faced with these over-bearing towers that look to have no end into the sky. You run around the interior of this massive courtyard and find a secret hole behind some cleverly planted trees, giving up a key for access into a tower. Once inside, you must figure out that in order to reach the next key, you must tame the wild skulls that live inside to do your bidding. And maybe, just maybe, they’ll come in handy for treasure later on…
That’s only a taste of the variety the beginning of the level has in store for you. It’s a common theme to use many more enemies to get up to high to reach places, and once high up you’ll be jumping from tower top to tower up, finding more keys and bombs to further progress higher and higher. When you get tired of the exploration and the platforming, minor puzzles like an unforgiving spike floor and a room hosting the game “hide & seek: bomb style” will be formidable obstacles to overcome. And then at the very top, as depicted in the screenshot, the beautiful overview of the landscape will make you feel inclined to take a plunge to the bottom in awe…
So why is this level worthy of re-reviewing at the end of the year? There are plenty of reasons: the variety. The great platforming. The tricky puzzles. The wonderful scenery that is a trademark of Munchy’s. And finally, but most importantly, the great effort and dedication you can see from the designer (who probably spent a good 3 weeks on this), and to the player who finishes this beast of the level.
And with that, we begin the new year, our beloved 2010, right on the horizon of Stratosphir, waiting patiently for even greater masterpieces to arise from the scratch.
P.S. The average player can take the challenge of finding the finish, but for the expert players, why not take a second look around for all the treasure props hidden in the level? You’ll have to get everything and keep all your lives in order to take my gold medal… -Swords761
Staff Score: 11402 (Swords761)











