Atmosphir Dev Update 1.25.10

January 25th, 2010

Dave gives another development update about the new website and search filters, converting old big levels, launch date stuff, and co-op Horde mode-esque levels.
blip.tv | youtube

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This entry was posted on Monday, January 25th, 2010 at 7:04 pm and is filed under Video. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

20 Responses to “Atmosphir Dev Update 1.25.10”

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  1. Multiplayer Says:
    January 25th, 2010 at 7:08 pm

    Yay he shaved

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  3. fallenflames Says:
    January 25th, 2010 at 7:19 pm

    LMAO

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  5. Prototype Says:
    January 25th, 2010 at 7:21 pm

    February 8th? I said Feb. 5th on my video. :P

    Thanks for letting us know. You’re the man!

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  7. Mrcoble Says:
    January 25th, 2010 at 7:22 pm

    Sweet Atmo-Scores…

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  9. frank5374 Says:
    January 25th, 2010 at 7:33 pm

    Sweet i cant wait:D

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  11. Lemon Says:
    January 25th, 2010 at 7:38 pm

    We love your incoherent rambling… ;)

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  13. MarioXXX Says:
    January 25th, 2010 at 7:44 pm

    I actually wasn’t planning on playing it at all over the weekend…
    Incoherent rambling is awesome! :P

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  15. Cameocool Says:
    January 25th, 2010 at 7:47 pm

    Thanks dave!

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  17. Reedthebear Says:
    January 25th, 2010 at 9:03 pm

    We can wait just make it so we dont make it brake on us or have a mager bug…….. ( have you tested it with up to 100 computers on at same time? i meen like a simulation.

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  19. Gary1 Says:
    January 25th, 2010 at 9:28 pm

    You mind posting that picture of the site? I wanna see it closer. I was excited for the Feb. 5th date, since Cheezy and I didnt have school that day, but, I understand, I wouldnt want something to blow up without you there in your fireman suits and your hoses to spray it out. :P Thanks for making the game so awesome!

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  21. munchy365 Says:
    January 25th, 2010 at 10:50 pm

    Pushing back the release date? I thought this was the NEWS section! :P

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  23. ben3800 Says:
    January 25th, 2010 at 11:32 pm

    A little extra days does not matter.
    Good job Guys!

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  25. Wiifanjr Says:
    January 26th, 2010 at 12:19 am

    YES! Its pushed back to the 8th. I have half-term on the 12th so I want as much time as possible to play it and as much as everyone else.

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  27. DragonStorm Says:
    January 26th, 2010 at 2:10 am

    Great update, a few extra days do not matter :D
    I really hope the big level conversion gets solved in the future,
    since i have many big levels.

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  29. JazeGeek Says:
    January 26th, 2010 at 6:31 am

    Thanks for both the incoherent rambling and flicking us off. ;)

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  31. sooty606 Says:
    January 26th, 2010 at 11:26 am

    Thanks for the update.

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  33. gamer m Says:
    January 26th, 2010 at 1:58 pm

    Ah I planned to make a multiplayer level in the weekend with my friend living in an other city. :D Keep on that good work Minorstudios!!!

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  35. Razor343 Says:
    January 27th, 2010 at 1:12 am

    Does anyone here know if Sword fighting/lasers/bomb cannon are still all used with ? Or can we map the key to left mouse button.

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  37. okaysamurai Says:
    January 27th, 2010 at 2:04 pm

    Razor - equip switches between weapons if you have ammo for them. Yes, you can map control settings to whatever.

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  39. the game makers apprentice Says:
    January 28th, 2010 at 1:01 pm

    Is there anything about adding the option of costimizing the enemys apearance?

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