November Design Challenge: Arcade09

November 1st, 2009

arcade09

The November dual Design & Play Challenge is Arcade09. Arcade games are known for certain traits - being fast, fun, and all about getting your initials in the high scores. This month’s challenge seeks to do the same. While almost any Atmosphir level could be considered competitive in the leaderboards, certain levels are more well-suited to allow for a wide variety of scores. An “arcade” level might have some of the following features:

+ A relatively simple gameplay premise or story
+ Fast-paced, race-against-the-clock action and/or survival from ever-increasing difficulty
+ If time is used, a short initial time limit that can be extended through powerups or points
+ High replay value to entice you to try and beat your best score

If you’re still unclear of the concept, some great examples of what I would consider awesome arcade levels are Lunch Break Mayhem by EliteBlackDragon, Muka Carnivale Game by bigdrip681, and Leaderboard Tower by munchy365.

In addition, we’ll be giving out prizes to the best players in this challenge as well. The players with the #1 spot on the top 3 designs will also win atmos. Because no one knows who will win the design challenge until the official results are announced, players should try to top as many leaderboards as you can. Designers are ineligible to win a play prize for their own level, but may compete in other designers’ levels.

The first place level designer and first place leaderboard player will each get 1000 atmos. 2nd is 500 apiece, and 3rd is 250. The deadline for designs is Sunday, November 22nd. Make sure to include [arcade09] as one word in the title of your level to compete, and check the forums on the 23rd to vote. Playing will continue until the contest winners are revealed later in the week.

As mentioned before, this is the last design challenge with the current desktop version of Atmosphir, so make it count! We will be moving into the new browser-based multiplayer version in early December.

Good luck to everyone!

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This entry was posted on Sunday, November 1st, 2009 at 7:11 pm and is filed under Announcements. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

22 Responses to “November Design Challenge: Arcade09”

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  1. drfuzzyness Says:
    November 1st, 2009 at 7:16 pm

    MeWHA?

    There seems to be an increase in the amount of design challenges revolving around small(er), faster, tighter gameplay. Are you trying to tell us something?

    Anyways, I kinda like this idea. It’s incredibly open ended and I have an old, not finished level that almost fits this.

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  3. okaysamurai Says:
    November 1st, 2009 at 7:18 pm

    I just wanted to do a dual design/play challenge and this seemed like the best way to do it.

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  5. ninjadingo21 Says:
    November 1st, 2009 at 7:21 pm

    ohhhh…… I like it.

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  7. Jamesrath Says:
    November 1st, 2009 at 7:32 pm

    I may do this one if I have time.

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  9. plainwrek Says:
    November 1st, 2009 at 7:32 pm

    LOL! Could this be a possible idea for a remake of some ExciteBikes levels? Space Invader?! Anything?!!!

    ;-)

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  11. creator7 Says:
    November 1st, 2009 at 7:37 pm

    This is going to really count for me, I also think I’ve got an idea! ;)

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  13. Giantfishy Says:
    November 1st, 2009 at 8:02 pm

    SPACE INVADERRRRRRRRRRR!

    Sorry for spamming :P

    I just really like space invader. :D

    But I think I’ll do something original.

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  15. BlazingPlatinum Says:
    November 1st, 2009 at 8:59 pm

    I have an idea for this already! Can’t wait to get designing!

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  17. fallenflames Says:
    November 1st, 2009 at 9:05 pm

    I wonder if the results are going to turn out like the videogame09 challenge?????

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  19. munchy365 Says:
    November 1st, 2009 at 9:42 pm

    Fallenflames, this is to make a good leaderboard/arcade-style gameplay level, while VideoGame09 was to make a recreation of a videogame.

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  21. fallenflames Says:
    November 1st, 2009 at 10:10 pm

    Oh OK thanks munchy. We can still: Make a mario side scroller, or a pacman recreation.
    RIGHT???

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  23. wiifanjr Says:
    November 1st, 2009 at 11:34 pm

    ouhhhh

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  25. younglink Says:
    November 2nd, 2009 at 5:25 am

    Saver this moment guys. This is your last design challenge before YoungLink gets back into the game.

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  27. coolsnoopy97 Says:
    November 2nd, 2009 at 6:33 am

    I might not enter this one…

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  29. Edward9 Says:
    November 2nd, 2009 at 7:11 am

    Awesome,maybe will not enter,too.

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  31. UberDude3752 Says:
    November 2nd, 2009 at 8:08 am

    Wow! This looks like a great design challenge
    I’ve been wanting some more games that were easy, quick, and totally awesome
    I love games that make you want to go back to beat your high score

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  33. Newah Says:
    November 2nd, 2009 at 9:24 am

    I’ll enter! All October while you have all been releasing your halloween09 levels, I have been working on the biggest speedy level EVER with incredible scenery.
    Now, I will rule the world with my level! Whoops, I didn’t say that, did I?

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  35. Lemon Says:
    November 2nd, 2009 at 12:04 pm

    i will try this one out….finally another play challenge…..GO SOUL PLAYERS!

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  37. DragonStorm Says:
    November 2nd, 2009 at 1:26 pm

    Hm…
    interesting :D

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  39. mrzombo01 Says:
    November 4th, 2009 at 6:05 pm

    I made the level! Go check it out! My username is mrzombo01.

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  41. MaximumDragon Says:
    November 11th, 2009 at 6:53 am

    Mine will be called 2-D Time Warp!

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  43. Ahmad Kester Says:
    March 13th, 2010 at 12:29 am

    One of the sites I found had lots of great info on herbs and was really insightful. Its hard to find a good place with good information

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